Two weeks ago all only also guessed - what new opportunities iPhone announces Apple on WWDC? Rough discussions, set of guesses. According to one of versions, a novelty should become the improved graphic chip though personally I in it at all did not trust. Eventually, iPhone and so ahead of many on speed and quality schedules.
Believe, when Apple has informed details, it became for me the uttermost surprise. In phone there was a new graphic chip - and it there was not simply faster model; it was PowerVR SGX, that is equivalent to change of generation in the world of console games hookups. The feeling of surprise was quickly replaced by greater enthusiasm in occasion of the sea of the opportunities opened by the new chip.
Фрагментные (Пиксельные) шейдеры (Pixel Shader)
Фрагментный шейдер works with fragments of the image. The fragment of the image in this case is understood as pixel to which some set of attributes is put in conformity, such as color, depth, textural coordinates. Фрагментный шейдер it is used at last stage of the graphic conveyor for formation of a fragment of the image [Википедия]
Being engaged in development of games for prefixes, I considered presence topmost and пиксельных шейдеров as something obvious. Just as the majority of developers does not reflect on, whether supports their processor of number with a floating point, I have got used to that шейдеры always are in my tooling. Programming the schedule on "usual" iPhone, without шейдеров I always felt held down and awkward. Now it is possible to forget about it: iPhone 3Gs offers us completely programmed conveyor (pipeline) with support шейдеров.
At last we can realize various models of illumination, easily add reflections and refractions, to use cards of a relief, to carry out not photorealistic рендер and to use a heap of other modern opportunities to which all have got used in modern games. Certainly, as a result of all this means richer and detailed game to the schedule.
Besides topmost шейдеры will help to make ranges less angular, they can be used also to describe behaviour of each separate top (that was too big loading on CPU in the previous incarnation iPhone). Now to realize every possible effects like расплющивания, extension or twistings much easier.
iPhone 3Gs - the New game platform
.. There is no doubt, that iPhone 3Gs - something absolutely new: it is faster, has more memories and a heap of new opportunities. Let's tell fairly: it is absolutely new platform. Before we still could ignore distinctions between iPhone 3G and iPod Touch 2nd gen, but it is more it not so. Also it is a first step to a fragmentation of the market of iPhone-appendices.
And we speak not that it is possible to correct for a situation a couple *ifdef (i.e. conditional compilation). It in the basis other platform for which all graphic objects are created differently; it is the new conveyor for which will be done шейдеры; it is much more programming and optimization.. Differently, if you plan to use new iron expenses for development will increase. No doubts in it are present.
On the other hand, developers cannot simply ignore the market from more than 40 million iPod Touch'ей and iPhone'ов the previous generation, поэтомунам it is necessary to support simultaneously long enough time two platforms. I believe, enough plenty of developers will continue to be guided exclusively on previous iPhone 3G, not using the advanced opportunities of new iron. It is necessary to hope only, that Apple will not represent absolutely new platform every year and will save developers from those nightmares, that they have on PC.
Sight of the user
How from new iron users will win? iPhone 3G it is possible to describe as something very similar to game console Sega Dreamcast. But then iPhone 3Gs reminds "heaped up" Microsoft Xbox and sits somewhere in between original Xbox and Xbox 360.
Very soon difference between old games, and new (using new opportunities), becomes obvious to all users though small forms-factors and the sanction of the screen soften a difference in perception (a difference a little will be where more noticeably if Apple officially realizes an opportunity " video out " so iPhone it will be possible to connect to TV).
Conclusions
Now games can be made much more attractive - but only in the event that developers will have additional time and resources for support of absolutely new platform. It will be hardly possible until games are on sale more cheaply a cup of coffee, therefore I expect some changes in this area.. Whether Will separate new iPhone grains from плевел, having created more viable market? Or will sink all developers, tried to support фрагментированную a platform? Only time will show.
Thanks by http://iPhones.blogspot.com
Believe, when Apple has informed details, it became for me the uttermost surprise. In phone there was a new graphic chip - and it there was not simply faster model; it was PowerVR SGX, that is equivalent to change of generation in the world of console games hookups. The feeling of surprise was quickly replaced by greater enthusiasm in occasion of the sea of the opportunities opened by the new chip.
Фрагментные (Пиксельные) шейдеры (Pixel Shader)
Фрагментный шейдер works with fragments of the image. The fragment of the image in this case is understood as pixel to which some set of attributes is put in conformity, such as color, depth, textural coordinates. Фрагментный шейдер it is used at last stage of the graphic conveyor for formation of a fragment of the image [Википедия]
Being engaged in development of games for prefixes, I considered presence topmost and пиксельных шейдеров as something obvious. Just as the majority of developers does not reflect on, whether supports their processor of number with a floating point, I have got used to that шейдеры always are in my tooling. Programming the schedule on "usual" iPhone, without шейдеров I always felt held down and awkward. Now it is possible to forget about it: iPhone 3Gs offers us completely programmed conveyor (pipeline) with support шейдеров.
At last we can realize various models of illumination, easily add reflections and refractions, to use cards of a relief, to carry out not photorealistic рендер and to use a heap of other modern opportunities to which all have got used in modern games. Certainly, as a result of all this means richer and detailed game to the schedule.
Besides topmost шейдеры will help to make ranges less angular, they can be used also to describe behaviour of each separate top (that was too big loading on CPU in the previous incarnation iPhone). Now to realize every possible effects like расплющивания, extension or twistings much easier.
iPhone 3Gs - the New game platform
.. There is no doubt, that iPhone 3Gs - something absolutely new: it is faster, has more memories and a heap of new opportunities. Let's tell fairly: it is absolutely new platform. Before we still could ignore distinctions between iPhone 3G and iPod Touch 2nd gen, but it is more it not so. Also it is a first step to a fragmentation of the market of iPhone-appendices.
And we speak not that it is possible to correct for a situation a couple *ifdef (i.e. conditional compilation). It in the basis other platform for which all graphic objects are created differently; it is the new conveyor for which will be done шейдеры; it is much more programming and optimization.. Differently, if you plan to use new iron expenses for development will increase. No doubts in it are present.
On the other hand, developers cannot simply ignore the market from more than 40 million iPod Touch'ей and iPhone'ов the previous generation, поэтомунам it is necessary to support simultaneously long enough time two platforms. I believe, enough plenty of developers will continue to be guided exclusively on previous iPhone 3G, not using the advanced opportunities of new iron. It is necessary to hope only, that Apple will not represent absolutely new platform every year and will save developers from those nightmares, that they have on PC.
Sight of the user
How from new iron users will win? iPhone 3G it is possible to describe as something very similar to game console Sega Dreamcast. But then iPhone 3Gs reminds "heaped up" Microsoft Xbox and sits somewhere in between original Xbox and Xbox 360.
Very soon difference between old games, and new (using new opportunities), becomes obvious to all users though small forms-factors and the sanction of the screen soften a difference in perception (a difference a little will be where more noticeably if Apple officially realizes an opportunity " video out " so iPhone it will be possible to connect to TV).
Conclusions
Now games can be made much more attractive - but only in the event that developers will have additional time and resources for support of absolutely new platform. It will be hardly possible until games are on sale more cheaply a cup of coffee, therefore I expect some changes in this area.. Whether Will separate new iPhone grains from плевел, having created more viable market? Or will sink all developers, tried to support фрагментированную a platform? Only time will show.
Thanks by http://iPhones.blogspot.com
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